А.А. Солуянов
26
ISSN 0236-3941. Вестник МГТУ им. Н.Э. Баумана. Сер. Машиностроение. 2017. № 2
Солуянов Андрей Аркадьевич
— канд. техн. наук, старший научный сотрудник Воен-
но-космической академии имени А.Ф. Можайского (Российская Федерация, 197198,
Санкт-Петербург, Ждановская ул., д. 13).
Просьба ссылаться на эту статью следующим образом:
Солуянов А.А. Расчет внешних тепловых потоков на космический аппарат методом
z
-буфера // Вестник МГТУ им. Н.Э. Баумана. Сер. Машиностроение. 2017. № 2. C. 15–27.
DOI: 10.18698/0236-3941-2017-2-15-27
SPACECRAFT EXTERNAL HEAT FLOW ANALYSIS BY
Z
-BUFFER METHOD
A.A. Soluyanov
vinivka442@yandex.ruMozhaisky Military Space Academy, St. Petersburg, Russian Federation
Abstract
Keywords
Determining the external heat flow from direct sunlight to
spacecraft is an important stage in analysis and design of
the spacecraft thermal control. The Earth IR and albedo
radiation provide the noticeable contribution in total
spacecraft heating in case when a spacecraft is operating in
Low Earth Orbit. The task gets significantly more compli-
cated in case of complex spacecraft geometrical configura-
tion in presence of mutual shading by spacecraft compo-
nents. The zonal method is often applied to simplify calcu-
lations when visible terrestrial region is subdivided into a
finite number of surface area zones. The radiation from
each zone is approximated as a parallel beam is irradiated
from a point source placed in the zonal center. Direct
sunlight is considered to be a parallel beam from the point
source as well, therefore it is possible to calculate the total
external heating using the same approach. The key point
of the approach implementation is to choose an algorithm
for calculating the spacecraft external surface projected
area facing radiation from each point of the source if there
is a possibility of spacecraft components mutual shading.
Known algorithms based on ray-tracing could experience
a significant loss of performance being applied to complex
models, especially containing components of non-regular
shape. This paper presents a method for carrying out such
calculations on a meshed spacecraft CAD model with its
external surface subdivided into a finite number of faces of
any kind (triangles, quadrangles or isoparametric faces).
The method uses the
z
-buffer (or depth buffer) technique
well-known in the field of computer graphics. Advantages
of the method are straightforward implementation, ap-
plicability to a geometrical model of any complexity and
acceptable performance which is not affected by the non-
regularity of geometry
Spacecraft, meshed geometrical mo-
del, mutual shading, pixel, z-buffer,
depth buffer